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Battlefield 2042 PC Review |

  • Jeffery Williams
  • November 19, 2021
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Battlefield 2042 is a first person shooter, created by EA DICE. It is set in the future and features futuristic weapons like assault rifles with holographic sights. The game also has verticality added to the gameplay thanks to gravity-defying walls that can be navigated both on foot or airborne vehicles.

Battlefield 2042 is a first-person shooter video game developed by EA DICE and published by Electronic Arts. It was released worldwide in October 2018 for Microsoft Windows, PlayStation 4, and Xbox One. Battlefield 2042 is set during the 22nd century in a world where humanity has been devastated by nuclear war, famine, disease, and environmental collapse. Read more in detail here: battlefield 2042 reddit.

Battlefield 2042 is the first game in which, while shooting adversaries over beautiful digital dunes, I was startled by a sly tornado that hoisted me into the air without any effort, rather than a stealthy tank urgently hunting for a high-speed embrace. I was thrown back to the respawn screen with one more thing to fear while attempting to live the life of an almost half-decent sniper after a few seconds of barely riding the wind, my parachute proving totally unsuitable to withstand its fury.

The game’s whole concentration on multiplayer harkens back to the series’ early installments, and there’s enough to see with 13 maps spread over three primary game types. However, as much as Battlefield 2042 strives to appeal to both new and old gamers, the adjustments and improvements it makes to its tried and true model don’t always pan out.

A Case of All-Out Warfare in the Modern Era

Under the All-Out Warfare banner, Battlefield 2042’s two territorial control-focused modes are housed. Breakthrough divides squads into attackers and defenders, with the former being tasked with taking sectors by controlling all accessible control points at the same time. Defenders may spawn indefinitely and recover positions when attackers have limited tickets, but only before the sectors collapse.

Due to the reduced play area, you’d expect a mode like this, which focuses on particular sections of the game’s enormous areas, to seem more confined. Not only is this not apparent in the moment-to-moment action, but entire matches elicit a startling awareness of the vastness of these maps, their environmental diversity, and the many sorts of encounters they offer.

Bigger But Not Necessarily Better

On Renewal, you spend the closing seconds of the game fighting between futuristic structures surrounded by beautiful greenery, with attackers channeled via a few narrow entrance points.

Breakthrough makes it simpler to locate areas where conflicts are extremely fierce, but it also makes tactical planning more difficult. Certain devices become even less helpful than they were in Conquest, but you’re less likely to notice while everything around you is exploding; what a beautiful sensation that is.

As you go from sector to sector, you’ll have the opportunity to battle in close quarters, over huge open regions, and in situations where defenders have an early edge due to verticality. When vehicles are involved, or when a cunning team manages to flank your position, battles get even more hectic, and it’s this confusion and intensity, as well as how expertly the game’s battlefields are used, that makes Breakthrough stand out.

Conquest maintains much of its previous flavor, but now allows up to 128 people, with hit-or-miss AI keeping you occupied as the servers fill up. The seven new maps in Battlefield 2042 are bigger and are divided into sectors with several points to accommodate this. To begin depleting their opponent’s tickets, each side must acquire control of whole sectors, which produces hotspots similar to those seen in Breakthrough.

You can battle on top of skyscrapers in one corner of one map, while you can fight across flat gardens or within an amphitheater facing a large sea of sand in the other corner. You’ll often get the impression that you’re playing maps inside maps, which says eloquently about the diversity available.

Bigger But Not Necessarily Better

However, there are a few drawbacks to this strategy, since walking through these vast stretches is a far more lonely experience. The longer you play, the more boredom is engendered by the empty, flat landscapes between control locations. Outside of goal zones, seeing other players is uncommon than previously, and the open openness of these maps makes you an easier target for snipers. Everything is a touch too concentrated on the sectors themselves, which leads to a more fragmented pace in engagements and, as a result, a reduction in map flow.

While Battlefield 2042 looks fantastic, the transition to a contemporary environment comes with a subdued color palette that makes me miss the golden rapeseed fields of Arras or the poppies on the Rapture level from Battlefield 1.

There’s plenty of color, and storms – whether thunder or sand – change the terrain dramatically but don’t have a substantial influence on gameplay. Even though enormous derelict ships in the midst of a desert and towering rockets poised for liftoff sear into your mind with ease, 2042 seems a little depleted artistically when compared to the two preceding games.

Varied locations inside sectors also compel you to change your loadout to combat at different ranges, which you must accomplish on the go. Why parachuting down to defend the control point at the foot of a tall structure, the high-magnification scope used to shoot players won’t aid you much, which is when switching to a close-range scope makes a big impact.

Despite controlling loadouts across all modes, you must still pre-assign the attachments you’ll bring into combat using a UI that isn’t especially straightforward. Nonetheless, this adaptability makes you feel less powerless than in prior games, while not giving you complete control over every circumstance.

Battlefield 2042’s on-the-go personalization is accompanied by a major overhaul of the game’s class system. Although you may create generic loadouts with the names of the game’s four standard roles, they are not included in All-Out Warfare.

Bigger But Not Necessarily Better

Instead, you’ll take on the role of Specialists, who are drawn from BF2042’s tale of non-patriated citizens abandoning their nation and fighting for the US or Russia after natural calamities have wreaked havoc on their lives. Outside of flavor text for some cosmetic unlocks, you won’t see much of this plot, which makes their backstories seem mostly inconsequential.

Each Specialist is associated with a certain class archetype and wields a unique gadget. Irish erects defensive barriers, Falck wields a rifle that fires healing darts, and Paik scans the area for adversaries hiding behind cover. They also have a passive feature that allows them to equip any weapon, despite the fact that only medic-type Specialists may revive people outside of their squad.

This removes a barrier that was crucial to the series’ identity, but it also seems like this additional flexibility needlessly corrodes one of the franchise’s most identifiable characteristics without offering anything in return. When opponents assault from numerous angles or a tank rolls over, laying down a defensive system that kills incoming missiles may save your life, but its tactical use is limited. They seem like gimmicks trying to push personality onto boring characters in the midst of Battlefield’s signature turmoil.

Because of a wider range of character models and markings, readability is considerably greater than it was in the open beta, although it’s the latter that does the most of the job. It’s strange to have to kill three of the same Specialist you’re playing as just because they have a red circle over their head.

Bigger But Not Necessarily Better

Teamwork seems to be at an all-time low as well. It’s more difficult to coordinate loadouts with your team, and since there’s no way to inform someone you’re about to revive them, they’re more likely to give up waiting just as you get to them. There was never a time when I was grateful to have a particular Specialist on my team, and the advantages of their gear are insignificant in the larger scheme of things.

On the subject of freedom, vehicles may now be airdropped while on the battlefield, albeit you can still get into one via the static spawn points attached to your deployment region. Their fleet consists of a variety of transport vehicles, helicopters, planes, and a few armored big boys capable of spearheading assaults.

Because their availability is restricted, you’ll have plenty of time to stare at sand dunes as you carefully traverse them before being slain from afar. Hovercrafts can also climb almost anything for some reason, but I’d like to believe that this is a feature enabled by some type of near-future techno-magic rather than a humorous flaw.

In Battlefield 2042, destruction, on the other hand, has taken a step back. Although you can still knock down certain barriers by crashing into them or blowing them up, I don’t remember seeing a single structure fall or a single death being scored using debris. While we may never be able to level whole blocks like we did in Bad Company 2, the entire system seems like an afterthought in this version, which is a sad state of things for a franchise that made it an essential aspect of its fighting in prior iterations.

With a few exceptions, such as the AK-24, whose recoil is off the charts, and the shotgun, which never quite finds its place in the game’s enormous areas, the gunplay and gun noises in Battlefield 2042 are excellent. Guns have a lot of power, and getting long-range headshots gives you that particular feeling that makes you want to go on a sniper spree.

The directional audio, on the other hand, is horribly flawed. Muffled player footsteps fail to effectively convey where opponents are approaching, instilling fear and giving the impression that you’ve somehow landed yourself underwater. Because the adversaries now have the same vocal lines as your teammates, the characters’ barks are a far more trustworthy tool for figuring out hostile whereabouts.

The additional animations included in Battlefield V have likewise been removed in Battlefield 2042. You may now get into cars very instantaneously, and movement is more streamlined yet still fluid. The conventional scoreboard has been replaced with an unnecessarily cluttered interface, and vehicle loadouts have a horrible habit of disappearing after you’ve departed.

Unfortunately, issues prevent you from rescuing other players or even providing squad commands at times, making teamplay much more difficult, particularly since VoIP isn’t enabled at launch. Spotting is likewise limited to a few Specialists, with the rest of the team having to depend on the ping button to point out the overall position of adversaries.

Zone of Danger

Bigger But Not Necessarily Better

The Battlefield series has experimented with small-scale modes in the past, from team deathmatch to the ill-fated Incursions game in Battlefield 1, but nothing quite compares to Battlefield 2042’s Hazard Zone. It’s a squad-based game that concentrates upon gathering data discs from crashed satellites and surviving. It includes elements of the excitement of a battle royale while emphasizing the need of cooperation, loadout, and specialist selection.

You’ll be up against both people and AI, which seems more brutal and capable than the AI in All-Out Warfare. The stakes are obviously greater, at least in principle, with just two possibilities to extract – one early in the match and another closer to the conclusion.

You may use a scanner to designate areas where data drives, ammunition boxes, or uplinks that allow you to call in vehicles or increase your redeploy count can be stored. Any squad member may revive you while you’re downed, but if you die twice in a row, you’ll have to depend on redeploy tokens to get back into the battle. When all four members of the squad die, the game ends and you lose all captured data drives, leaving you with just a small quantity of Dark Market Credits gained by killing AI troops and players.

Specialists flourish in Hazard Zone, even if they never feel at ease in Conquest or Breakthrough. A squad cannot have duplicate characters, and having a member who can heal or restock makes a difference since you can’t always ensure you’ll have the credits for a complete loadout. Irish’s defensive plates and Boris’ turret are supported up by Falck and Angel to feed the team with health and ammunition, allowing you to go for more mobility teams or concentrate on protection.

You will live longer if you communicate well. Even if you opt for the second extraction, Hazard Zone battles aren’t overly long, and they’re ideal for both team duels and ambushes. As I learnt when an AI ran me over with a truck after narrowly surviving a fight against an opponent squad and ready to revive my team, fair deaths are never guaranteed. However, this is part of what gives remaining alive its own excitement.

Bigger But Not Necessarily Better

Hazard Zone does contribute to your overall account advancement and will be tied into the future Battle Passes, but it also has its own economy based on Dark Market Credits. You earn them by destroying AI troops, players, and, most critically, data drives. If you successfully extract the cash, you will get a refund, but if you fail, you will lose it permanently. You don’t have to spend it every time, but it is the only method to use anything other than the limited free loadout, which only allows you to use one item in each slot and prevents you from using attachments.

The mode also includes tactical upgrades that provide additional benefits like as carrying 5 data drives instead of only 3, and recovering quicker, but you can only utilize one unless one of your Specialists is on an extraction streak (streaks apply to individual characters, rather than accounts).

While you may undoubtedly pick up goods from defeated opponents, Hazard Zone seems to target more to a committed audience while not entirely alienating less serious gamers. Even a few AI kills may gain you enough credits for a legitimate main weapon in the next battle, which is fantastic news if you’re new to the game or aren’t quite an exceptional marksman yet.

The unpredictability of Hazard Zone, on the other hand, is a double-edged sword. It’s amazing to get it out alive of a three-way combat that was broken into by a wandering band of AI riding on their cars, but these moments are rare without a whole squad that communicates.

Early on in certain bouts, you will always bite the dust. Because the XP gain is so modest in these circumstances, losing streaks have the potential to make you avoid using the mode too much if you don’t have anything else to strive towards.

Time Traveler’s Portal to the Past and Future

Bigger But Not Necessarily Better

After playing it at the review event, Battlefield 2042’s Portal mode made a lasting impression, and although it’s just as good in the live game, it’ll take some time to realize its full potential. Small-scale modes like VIP Fiesta, a fast-paced form of TDM in which random players are highlighted in red for their foes to view at all times, provide welcome diversion.

You may tamper with variables like damage, movement speed, respawns, and loadout constraints thanks to the adjustments Portal allows you to make to classic modes. To acquire various tastes of these games, you may even choose which Battlefield period the playable troops come from.

You can also do wilder things, as we saw at last week’s review event. We played a game in which everyone began with a knife and a rocket launcher armed with a single rocket, using a more fast-paced Free-for-All template. The trick was that you could only reload after you had shot the rocket by leaping five times.

Bigger But Not Necessarily Better

The cherry on top, at least for now, are the classic experiences, which bring back BF1942 and BF3’s Conquest modes, as well as BC2’s Rush mode. Even with its restricted XP gain, this alone may establish Portal as a viable primary mode with adequate post-launch maintenance. Each encounter encapsulated the spirit of the three previous games. With fewer attachments and bells and whistles than prior versions, the 1942 maps seem a little more sparse and focused on collaboration and battle itself.

Crossing the sands of El Alamein with nothing but a rocket launcher on my shoulder and blowing up enemy Shermans was pure nostalgia. BC2 Rush is a nostalgic trip back in time, with lots of opportunity to wipe out snipers with rocket launchers. It was equally thrilling to see the antenna on Caspian Border slowly tumble to the ground as my team fought its way up the hill. They’re realistic recreations that bring back a chunk of the arsenals from those games, as well as the way spotting used to operate.

I just played about with the Portal editor for a few minutes, but it seems to be a strong tool, even if Conquest and Rush don’t support the Rules Editor, which allows you to really mess with things. It’s also a little frightening, at least for someone who isn’t familiar with programming, but with patience and the supplied help text, you should be able to get through it.

However, there aren’t many intriguing custom game modes available right now, and the ones that are, such as Gungame, have connection troubles roughly half of the time. During the review session before to our time with the live game, a developer indicated that custom experience servers remain available until the last human player departs, yet I was booted numerous times since the experience’s creator seemed to erase it. So far, I’ve been unable to host my own due to continual problem notifications.

Performance

Bigger But Not Necessarily Better

Outside of its 128-player variants, Battlefield 2042’s performance is barely steady at launch. Even with ray tracing switched off, reaching 60 FPS on Conquest and Breakthrough on an i7-8700K, 16 GB RAM, and Nvidia RTX [email protected] is a problem. As soon as anything happens, the frame rate decreases dramatically, fluctuating between 40 and 60 frames per second with occasional falls into the 30s. When you enable Ray Traced Ambient Occlusion, you lose roughly 20 frames per second for a little benefit.

When playing Breakthrough, the decline in performance has a noticeable impact on gameplay, especially when both sides are vying for control points. Although there were fewer of them in Conquest due to the bigger play area, they were still there when multiple players concentrated on one point or sector, tanks began shooting, and debris began falling everywhere. Worse still, utilizing the various DLSS levels, as well as adjusting settings to low, achieves virtually nothing on a setup that — despite sporting an older CPU – fits the necessary system requirements.

On Ultra, 64-player variants and their smaller-scale equivalents reach the 60-frame-per-second sweet spot with little dips. Your mileage may vary, as it frequently does with various computers, but it’s something to keep in mind. Regardless, it’s unfortunate to see the game debut in this shape, following what has become a vexing trend for the franchise.

Accessibility

Bigger But Not Necessarily Better

There are a number of accessibility choices in Battlefield 2042, including menu and text chat narration, as well as colorblindness options such as alternative color schemes for squad, friendly, enemy, and neutral hues. You may also turn on or off subtitles, change their font size, and toggle between toggle and hold for things like steadying your sight, asking or bypassing revives, zooming in with your weapon, and more.

VERDICT OF BATTLEFIELD 2042

If you’re willing to switch between the game’s three modes, Battlefield 2042 has a strong opening day offering. However, problematic design decisions and visible performance concerns detract from the game’s solid core premise, which continues to carry it. While you’re still likely to have spectacular moments like shooting down a helicopter with an unguided rocket launcher or sneaking behind enemy lines and assisting in the capture of a point that wins you the game, fights don’t necessarily seem greater.

The lack of a traditional scoreboard and an always visible fire mode icon may seem minor, but they’re exacerbated by an unstable frame rate, Specialists who only feel at home in Hazard Zone, a poorer map flow, and bugs that range from you paradropping through buildings to being unable to redeploy, forcing you to abandon the match entirely.

Battlefield 2042 should have been a triumphant comeback for the franchise, but it introduces some unneeded alterations to its basic concept while hitting the target with some of its ambitious new elements. With enough support, the superb first-person shooter under the surface might completely emerge in a few months, but getting the most out of it at launch requires leaping through a few hoops.

KEY MOMENT IN THE GAME

In Portal, I got to dash over the dunes of El Alamein with just a rocket launcher on my shoulder, reliving the maps from previous games.

Good vs. Evil

  • Three game types are available, each aiming to deliver a unique experience.
  • The Plus system offers welcome versatility with its Crysis-style weapons customisation, despite its unintuitive UI.
  • Despite changes that don’t always strike the point, the primary recipe remains solid.
  • The majority of firearms are enjoyable to use.
  • Various maps that cater to various sorts of encounters
  • Specialists in a Hazardous Area
  • Performance that isn’t up to par
  • Embarrassingly muted footsteps that fail to reveal hostile locations in the vicinity
  • In All-Out Warfare, Specialists
  • There are several small and big problems that have an influence on the user experience.
  • There are too many uninteresting, empty sections on the map, resulting in a poor map flow.

Battlefield 2042 is a game that was released on October 23rd, 2018. The game has received mixed reviews from critics and players alike. Reference: battlefield 2042 release date.

Frequently Asked Questions

How can I play Battlefield 2042 on PC?

A: Beat Saber was primarily designed for the PSVR, and does not support PC.

Can I buy Battlefield 2042?

A: Unfortunately, Battlefield 2042 is no longer available to purchase. You can still download it on Origin for free.

Will Battlefield 2042 have controller support on PC?

A: You can connect a controller to your computer and use it for the game, depending on which version of Battlefield 2042 you have. If youre playing Battlefield 2042 Deluxe Edition, then yes! Otherwise no.

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Jeffery Williams

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Table of Contents
  1. A Case of All-Out Warfare in the Modern Era
  2. Zone of Danger
  3. Time Traveler’s Portal to the Past and Future
  4. Performance
  5. Accessibility
    1. VERDICT OF BATTLEFIELD 2042
    2. KEY MOMENT IN THE GAME
    3. Good vs. Evil
    4. Frequently Asked Questions
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